Destiny 2 Season of the Wish Patch Notes and Updates

Destiny 2 Season of the Wish Patch Notes

UPCOMING EXOTIC ARMOR AND ARMOR MODS CHANGES

It’s time for another set of Exotic armor balance changes! We once again wanted to buff some underused Exotics, with a particular focus this time on broadening the number of viable melee-oriented Exotic options for all three classes. We also wanted to improve the two least popular Aeon cult sects, with the goal that running a team of Aeon would provide more value in high-end PvE play. We also snuck in a few miscellaneous changes that we feel improve the armor sandbox. 

Here are the details, broken down by class. Please note that, unless otherwise specified, the following changes leave the rest of the Exotics’ benefits intact. 

HUNTER 

Shards of Galanor 

  • Throwing Knife kills now grant Super energy ranging between +2.5% and +5% depending on the type of enemy killed. 

Ophidia Spathe 

  • Knife kills now grant a stacking damage bonus (+30%/+60%/+100% for 5 seconds) to throwing knives. Dodging refreshes the duration. 

TITAN 

Severance Enclosure 

  • Increased size and damage of the explosion. 
  • Kills with the Exotic’s explosion will now trigger an additional explosion. 

Peregrine Greaves 

  • You now have to be airborne for a brief time before the Exotic effects will apply. 
  • Damaging Champions, Tormentors, or mini-bosses with a shoulder charge deals further increased damage and refunds your melee energy. 

Wormgod Caress 

  • The Burning Fist Exotic effect has been reworked. It is now a meter that increases with melee kills and finishers and decays over time.
    • The meter is broken up into five sections which provide escalating melee and Glaive melee damage bonuses. The upper end of the meter also provides escalating weapon damage bonuses.
    • As the meter decays, it passes back through the earlier tiers rather than deactivating immediately. The meter decays more quickly the more full it is. 

Ashen Wake 

  • Fusion Grenade impacts now stun Unstoppable Champions. 

Synthoceps 

While we wanted to bring the generic melee bonus down a bit to give space for other, more specialized melee Exotics to shine in their specific niches, we felt it was safe to bring Synthoceps’ Glaive melee bonus back up a substantial amount. We have also swapped the increased melee lunge range for increased weapon handling and reload speed.  

  • Removed extended melee lunge distance. 
  • Now improves weapon handling and reload speed while surrounded.  
  • Reduced the PvE surrounded melee damage bonus to +165% (from +200%). 
  • Increased Glaive melee bonus to +100% (from +50%). 

Precious Scars 

  • Kills with weapons matching your subclass now apply Restoration Tier 1 for 1.5 seconds in PvP and 3 seconds in PvE. 

WARLOCK 

Ballidorse Wrathweavers 

  • Now when you cast a Frostpulse rift, nearby allies gain a Tier 2 Stasis Surge weapon bonus for 10 seconds in PvE and 5 seconds in PvP. They also gain a 50hp overshield. 
  • The stasis damage bonus provided to allies by the Winter’s Wrath Shockwave is now the Tier 4 Stasis Surge weapon bonus. When your Winter’s Wrath ends, you gain the Tier 4 Stasis Surge weapon bonus as well. 

Apotheosis Veil 

  • Casting your Super now grants Cure Tier 3 for you and nearby allies. 
  • After your Super ends, you now temporarily gain greatly increased melee and grenade regen for 8 seconds. 

Felwinter’s Helm 

  • Moved the size of the weakening burst and duration of weaken up one tier against all targets, except for finishers against bosses, which retains the maximum size and duration. 

Karnstein Armlets 

  • Melee kills now grant Cure T3 and Restoration T1 for 8 seconds. 
  • Finishers now grant Cure T3 and Restoration T2 for 8 seconds. 

Aeon Cult 

Aeon Swift, Aeon Safe, and Aeon Soul Exotic armor all received the following changes to their “sect” mods. 

Sect of Force 

This has been reworked to be all about providing your allies significant bonus weapon damage against powerful combatants. The bonus grenade and melee energy has been moved to be the special benefit granted to Aeon cult allies using a different sect. 

  • Rapid precision hits provide quicker reload and weapon swap speeds, and the bonus now lasts for 10 seconds (up from 6 seconds). 
  • No longer grants bonus melee, grenade, or Super energy on stunning a Champion or defeating a boss or miniboss. Instead, stunning a Champion or rapid precision hits against Champions, elites, or minibosses will mark them for your allies. 
  • Allies deal +20% more damage to marked targets. 
  • When a target is first marked, nearby Aeon cult allies who do not have the Sect of Force role equipped gain grenade and melee energy. 

Sect of Insight 

Sect of Insight had a strong role in endgame PvE teams, and we don’t want to change that. The one modification we do want to make is changing the Aeon cult ally bonus to be Super energy instead of weapon damage, as we want Sect of Force to be the source of weapon bonuses. 

  • Nearby Aeon cult allies who do not have the Sect of Insight role equipped no longer gain a bonus to weapon damage for a short time. Instead, they gain a burst of Super energy. 

Sect of Vigor 

Sect of Vigor already had a strong theme as the supporting role in the Aeon cult. We wanted to boost its effectiveness by having it provide damage resistance in PvE, in addition to its class ability benefits. Our goal is to make Sect of Vigor players shepherds for their team, keeping their allies near to protect them from harm.  

  • Now provides damage resistance against combatants when an ally dies or is resurrected, in addition to the existing class ability energy. 
  • When you cast your Super, nearby allies no longer gain an instant burst of healing or an overshield. Instead, nearby critically wounded allies gain damage resistance from combatants as long as they stay near you. Nearby Aeon cult allies who do not have the Sect of Vigor role equipped will also recover class ability energy more quickly. 

Those are all the changes planned for Exotic armor that will be available the moment Season of the Wish launches. As always, let us know how you feel about these, try them in your favorite activities, and keep that precious feedback coming! 

ARMOR MOD CHANGES 

In addition to the Exotic changes listed above, we’re also adjusting several Armor Mods. To reiterate what was touched on in the Gameplay section, the high potential power output of abilities means they need to have proportional uptime and require meaningful (and sometimes difficult!) buildcrafting choices. Currently, the high-water mark for ability uptime is higher than we’d like. In order for us to hit our broader goals of reigning in ability energy sources across the sandbox, we need to reduce the amount of energy fed into the energy economy via Armor Mods. 

  • Heavy Handed, Firepower, and Reaper 
    • These now have a 10-second cooldown for generating an Orb of Power.
    • Reaper also requires a kill be secured within 10 seconds of using your class ability.
  • Melee Kickstart, Grenade Kickstart, and Utility Kickstart
    • Now provides between +16% and +45% ability energy and requires at least a single armor charge be consumed.
  • Momentum Transfer, Bolstering Detonation, Impact Induction, and Focusing Strike
    • Now provide 12%/17%/20% ability energy for 1/2/3 stacks respectively and require a powered melee attack.
  • Outreach and Bomber 
    • Now provides 12%/17%/20% ability energy for 1/2/3 stacks respectively.
  • Outreach, Bomber, and Distribution 
    • Outreach and Bomber now provides 12%/17%/20% ability energy.
    • Distribution now provides 4%/6%/7% ability energy.
    • Energy provided is further reduced based on the cooldown of the class ability used, with the shortest cooldowns reducing it by 60%. 

We believe these changes will help return some meaningful choice to both ability usage and the Armor Charge system, while still allowing each Armor Mod to provide a valuable effect. 

END OF SEASON APPROACHES 

Season of the Witch concludes on November 28, 2023, at 9 AM PST. Players should make sure to claim all engrams and other rewards before the new Season begins. Any rewards not claimed from non-Seasonal vendors will be removed at the beginning of the next Season. 

UPDATED TEXT CHAT FILTERING 

One of our core values is “creating worlds that inspire friendship,” which includes protecting players and encouraging positive teamwork. With this aim, in early December we will begin implementing significant improvements to text-chat language filters. Some things to note: 

  • To minimize unintended behavior, this will be the first step of a multiphase rollout. We will continually audit the filter’s performance and update its rules. 
  • Players can still toggle “Allow Profanity” on and off through the in-game social settings. However, in the initial rollout, some of these settings may be overridden by the new filters. This means some players may temporarily see terms that were previously hidden by their personal settings. We are working to resolve this in a future phase. 
  • The system will prioritize the thirteen languages/dialects officially supported by Destiny 2. Players chatting in non-supported languages may experience the system filtering out words that do not violate the Code of Conduct. We’re working on an FAQ with details about this and related questions. 
  • Initially, the filter system will automatically filter language but not affect any player accounts. However, while auditing system performance, Bungie staff may manually act on behavior that violates our Code of Conduct. 

Players who encounter unexpected filter behavior will be able to report it via a dedicated submission form in the near future.

KNOWN ISSUES 

While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help forum: 

  • The Ascendancy Rocket Launcher does not appear in the preview screen of the Legacy Gear Menu at the Monument to Lost Lights.
  • The All for One Crota’s End raid challenge may not be completing for players who correctly meet the conditions for the challenge. 

For a full list of emergent issues in Destiny 2, players can review our Known Issues article. Players who observe other issues should report them to our #Help forum. To access the complete patch notes, please visit the official website for a comprehensive overview of all the updates and changes in Destiny 2’s Season of the Wish.

Destiny 2

Destiny 2 is a free-to-play online shooter game made by Bungie. Originally, it came out in 2017 and you had to pay for it, but it became free in 2019 as “New Light.” You can play it on PlayStation 4, Xbox One, Windows, Stadia, PlayStation 5, and Xbox Series X/S. Activision published it until 2018 when Bungie took over. It’s the sequel to Destiny from 2014.

In the game, you’re a Guardian protecting Earth’s last safe city, using a power called Light. You fight aliens and face the Darkness threat. The game has story missions, player versus environment (PvE) activities like strikes and raids, and player versus player (PvP) modes.

There are expansions adding more to the story and content. Year Four brought a big change, putting old content in the Destiny Content Vault. Beyond Light, the fifth expansion, introduced Darkness. The next expansions, The Witch Queen and Lightfall, continue the story. Destiny 2 got good reviews for its story, gameplay, visuals, and multiplayer.

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Destiny 2 Gameplay

Destiny 2 is a game where players, called Guardians, use weapons and special powers to fight together. It’s a first-person shooter with elements of role-playing and online multiplayer. The game divides activities into player versus environment (PvE) and player versus player (PvP) modes.

Guardians can level up by gaining experience points, improving their skills and abilities. There are three classes: Warlock, Hunter, and Titan, each with unique powers. Players can choose their character’s species and customize their appearance.

In PvE, players explore different worlds, completing missions, adventures, and raids. They can also engage in public events and challenges. The game introduces a map for easier navigation and new activities like Flashpoints. As players progress, they earn better gear to increase their Power level. PvP takes place in the Crucible, offering various game modes. Trials of the Nine, a competitive mode, involves rotating game types each week. Iron Banner is a periodic event with special challenges.

Destiny 2 Trailer

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