Call of Duty Modern Warfare 3 Day 1 Update Patch Notes and Gameplay

Call of Duty Modern Warfare 3

Call of Duty: Modern Warfare III is a new video game that will launch on November 10, 2023. It is the twentieth game in the “Call of Duty” series and the third in the “Modern Warfare” series. In this game, you play as a special operations force called Task Force 141, and your mission is to prevent a Russian terrorist named Vladimir Makarov from triggering World War III. The game features a single-player story mode and a multiplayer mode featuring maps from previous games in the series.

It also introduces Zombies mode, where you fight against hordes of the undead in an open world. Modern Warfare III is developed by Sledgehammer Games and uses IW engine version 9.0. While many were excited about the game, others criticized the campaign mode for being too short and disliked the level design.

Call of Duty Modern Warfare 3 Day 1 Update Patch Notes

Call of Duty: Modern Warfare III is finally launching globally with a day-one patch. Developed by Sledgehammer Games, the patch brings a series of changes based on feedback from the multiplayer beta. Console players (PlayStation/Xbox) can expect a global launch starting at 12am GMT+13, with the game launching on all platforms at 10pm PT. The developers promise continued content updates, bug fixes, and gameplay tweaks over the coming year. So get ready to dive into the dynamic world of Modern Warfare III.

Activity

Stability and performance

  • Offline play will no longer be blocked after first setting up an Activision account.
  • The save data has been reviewed for integrity and a checkpoint loading error has been resolved.
  • Fixed multiple UI-related crashes when navigating menus.
  • Fixed several crash bugs when loading certain tasks.
  • Fixed an issue for some players that caused the game to take too long to load after starting.
  • Fixed several graphical bugs that caused getting stuck after a melee kill.
  • Fixed a graphics bug that caused poor quality asset loading.

Game bug fixes

  • Addressed a bug that resulted in low audio, audio skipping, and missing dialogue in certain cutscenes.
  • Addressed an area in several maps where players could use vehicles and helicopters to access off-map locations.
  • Enemies should no longer remain in cover more often or longer than expected.
  • Fixed a bug where certain command inputs would inadvertently reset mount selections.
  • Players can now switch between silent M4 and Cronen Squall optics.
  • Fixed a bug where players were immune to gas and equipment damage.
  • Fixed a bug where supply boxes wouldn’t open on the first try.
  • Fixed a bug where weapons were missing from orange supply crates.
  • Fixed an issue where enemies would pass through objects in the environment while dying or in combat.
  • Fixed warning message in areas where players can only crouch.

multiplayer game

UIX

  • visual changes
    • Added strokes to player nameplates to improve visibility.
    • Adjusted the font and contrast of score event text on the HUD to reduce distractions.
  • new function
    • Added a HUD element that displays the player’s current win streak after each kill.
    • The match event popup now contains the name card of the corresponding player’s equipment.
    • Skilled player achievements, such as Regicide, Mortgage, etc., will now display medals on the player’s HUD.
    • Tac-Stance switching status is now indicated by a widget in the lower right area of ​​the HUD, replacing the previous prompt when aiming down aim.
    • Match statistics are now available during gameplay via a new tab in the scoreboard, allowing players to compare current performance to career averages.
    • Detailed statistics can now be viewed when selecting attachments in Gunsmith.
  • Bug fixes
    • Players are no longer accidentally prompted to select a loadout after receiving multiple rewards.

map

  • Added spawn anchors to many maps to influence the flow of combat in the intended design direction of each map.
  • In Team Deathmatch, team-owned zones are now more favored by respawn options and resistant to enemy pressure.
  • In Dominion, spawn options are now more resistant to enemy pressure on flags, improving consistency by favoring owned flags.
  • property
    • Added frontline logic to prevent inadvertent frequent spawn flipping.
  • slum
    • Reduced the priority of spawn points near sheds and construction sites.
  • high-rise
    • Reduced the priority of spawn points in Actibase and Phonic Tunnels.

Gameplay

  • Adjusted footstep sound volume to further differentiate between enemy and friendly players.
  • Added an option to double-click the aim button to activate Tac-Stance.
  • Default loading options updated with wider content coverage.
  • move
    • Dash input while swiping will now cancel the swipe animation.
    • Aim time while jumping reduced by 20%.
  • set up
    • Added an option to double-click the aim button to activate Tac-Stance.
    • Added new options for sliding/dive behavior.
      • Click the slide to disable diving.
      • Click Dive to disable the slideshow.

Weapons and accessories

  • SVA 545 (assault rifle)
    • Bullet speed increased by 19%.
    • Rate of fire increased from 632 RPM to 682 RPM (+8%).
    • Lower torso damage multiplier increased from 1x to 1.1x.
    • Reduced recoil to reduce rightward steering.
  • MTZ-556 (assault rifle)
    • Bullet speed increased by 18%.
    • Maximum damage range increased from 23m to 27m (+17%).
  • MCW (Assault Rifle)
    • Bullet speed increased by 18%.
    • Recoil increases when firing continuously.
    • Minimum damage reduced from 24 to 21 (-13%).
  • Striker (submachine gun)
    • Maximum damage reduced from 42 to 36 (-14%).
    • Near-medium damage reduced from 33 to 27 (-18%).
    • Fear medium damage reduced from 27 to 25 (-7%).
    • Minimum damage reduced from 21 to 20 (-5%).
    • Aiming time reduced from 250 ms to 240 ms (-4%).
  • Holger 26 (light machine gun)
    • Bullet speed increased by 13%.
  • Pulemyot 762 (light machine gun)
    • Bullet speed increased by 16%.
    • Maximum damage reduced from 47 to 45 (-4%).
    • JAK Annihilator Bulldog Kit (Conversion Kit)
      • Bullet speed increased by 29%.
      • Rate of fire reduced from 666 RPM to 571 RPM (-14%).
  • MTZ Interceptor (Marksman Rifle)
    • Bullet speed increased by 15%.
    • Increased waist fire spread when firing continuously.
    • Aiming time reduced from 330 ms to 265 ms (-20%).
  • MCW 6.8 (marksman rifle)
    • Bullet speed increased by 12%.
    • Increased waist fire spread when firing continuously.
    • Aiming time reduced from 260 ms to 245 ms (-6%).
  • Longbow (sniper rifle)
    • Bullet speed increased by 13%.
    • Replaced the fully automatic crosshair with the intended semi-automatic crosshair.
    • Increased flinch when shot by enemy players to line up with other sniper rifles.
    • Increased hip fire power while moving and while firing continuously.
  • KV inhibitor (sniper rifle)
    • Bullet speed increased by 5%.
    • The spread of waist fire increases when moving.
    • Increased flinch when shot by enemy players by 18%.
  • WSP Stinger (Pistol)
    • Replaced the semi-automatic crosshairs with the intended fully automatic crosshairs.
    • Maximum damage reduced from 25 to 24 (-4%).
    • Maximum damage reduced from 27 to 25 (-7%).
    • Maximum damage range reduced from 12m to 6m (-50%).
    • Upper body damage multiplier reduced from 1.1x to 1x.
    • Waist fire spread reduced during sustained fire.
  • Renetti (pistol)
    • Replaced semi-automatic crosshairs with intended bursting crosshairs.
    • Recoil is slightly increased when firing continuously.
    • Reduce minimum damage.
    • JAK Ferocity Carbine Kit (Conversion Kit)
      • Replaced the semi-automatic crosshairs with the intended fully automatic crosshairs.
      • Aim aim time increased by 200 milliseconds.
      • Sprint to fire time increased from 80 ms to 100 ms (+25%).
  • COR-45 (pistol)
    • Maximum damage range reduced from 9m to 6m (-33%).
    • Melee damage range reduced from 20m to 10m (-50%).
  • High speed (ammunition)
    • Bullet speed multiplier reduced from 1.2x to 1.15x.
    • Sniper rifle bullet velocity multiplier reduced from 1.3x to 1.17x.
  • Low particle bullets (ammunition)
    • Reduced damage range penalty.
    • Reduced bullet speed penalty.
    • Recoil control advantage reduced.
  • High particle bullets (ammunition)
    • Reduced recoil control penalty.
    • Bullet speed advantage reduced.
    • Reduce damage range advantage.
  • Optics (Accessories)
    • Reduced aiming time loss for multiple optic types.
      • Dot and holographic: 30 ms to 0 ms (-100%).
      • 2.5x: 70 ms to 15 ms (-79%).
      • 4x and mixed: 40 ms to 20 ms (-50%).
      • Range: 100ms to 50ms (-50%).
  • Muzzle (accessory)
    • Slightly increased aiming down penalty for the Flash Hide, Compensator, and Muzzle Breaker types.

allowance

  • Remove vest
    • Battle Fury (Tactics) can now only be recharged once.
  • Tactical pads (boots)
    • The sliding speed is increased, replacing the advantage of sliding distance.
      • Note: The benefit description will reflect this change in a future update.
  • Tac Mask (Gear)
    • Added immunity to Flash Grandes (tactics) thrown by the player itself.

Field upgrade

  • Trophy system
    • Mosquito Drones (Killstreak) will no longer be targeted and destroyed.
  • medical kit
    • Updated description to better reflect functionality.
      • Deploy a crate of medical supplies for you and your teammates to reduce healing delays.

Kill streak

  • Enemy killstreak activation will now invoke the announcer voice as expected.
  • The Guardian-SC
    • The number of Guardian-SCs owned by teammates is reduced.
    • Added ambient audio occlusion.
    • Addressed an issue that caused the player’s HUD to disappear until they respawn after being knocked unconscious.
  • Counter drone
    • Players within the inner zone will no longer receive the “Not enough room to call” error when activating.
  • Dominate Reconnaissance
    • Magazine capacity reduced from 20 rounds to 8 rounds (-60%).

car

  • national television
    • Increase traction and improve handling on slippery roads.

trend

“Call of Duty Modern Warfare 3” gameplay

The gameplay of Call of Duty: Modern Warfare III is similar to its predecessor, Modern Warfare II, as well as other games in the series. You can swipe to cancel just like before, and in the campaign, there are both linear missions and new “open combat missions” where you can choose how to complete your objectives. In multiplayer, all 16 Modern Warfare 2 maps are available from the start, and you can vote for the maps in the lobby. Player health has been increased, allowing for longer battles. The game also brings back the “red dot” minimap, so you can see enemies on your radar when they’re firing without a suppressor. There are familiar modes like Confirmed Kills and Hardpoint, as well as a new mode called Cutthroat that pits three teams of three players against each other. The game will feature artificial intelligence to monitor in-game behavior and report bad behavior. It will release a new multiplayer map and feature an open-world zombies mode where players can work together to complete objectives and fight zombies and AI-controlled enemies in the open map. The game also includes story missions that advance the narrative.

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Call of Duty Modern Warfare 3 Overview

title

Call of Duty: Modern Warfare III

Developer

sledgehammer game

Publisher

activision

director

Aaron Harron, Dave Swenson, Greg Lesdorff

Producer

Trevor Shaq

designer

Zach Hodson

programmer

Jason Bell

artist

Joe Salud, Matt Abbott

writer

Brian Bloom, Ashley Poplik, Shelby Carlton,

Justin Chung, Dana Shaw, Jean Campbell

composer

Walter Meyer

series

call of Duty

engine

Nevada 9.0

platform

PlayStation 4, PlayStation 5, Windows, Xbox One, Xbox Series X/S

“Call of Duty: Modern Warfare 3” trailer

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